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A research direction within StratOps

Spatial Mapping — Routes & Building Interiors

Exploring realistic 3D exterior routes and building interiors as a spatial interface for planning and orientation.

Spatial Computing3D VisualizationResearchIn Development

About the project

A flat map gives location. A realistic spatial view can help someone understand the approach, the surroundings and the transition into a building. I’m exploring 3D Gaussian splats and related scene representations for exterior route mapping and interior visualization. The aim is to connect city-scale context with a closer view of the spaces people need to navigate. This is a separate research project from the simulated city in StratOps Dispatch.

What I’m working toward

  • Realistic exterior scenes that make an approach and its surrounding environment easier to inspect.
  • Interior building views with useful spatial context and clear transitions between views.
  • Camera navigation and route overlays that connect a scene to a planning task.
  • A clear record of scene sources, capture methods and what each demonstration actually supports.

The technical distinction

Scene reconstruction, interactive visualization and route computation are separate problems. This project explores their relationship. A convincing 3D scene alone does not establish a navigable route; the eventual demonstration needs to show how the representation connects to explicit spatial and route data.

Current state

Research and development. The Spatial Studio tour shows cutaway, floor-plan and first-person views of a fictional furnished building, with simulated people, devices and radio fields. It demonstrates the software visualization. Measured routing results, RF sensing validation and a complete production navigation workflow remain further work.

Gallery

Three-level building cutaway in StratOps Spatial Studio
Building cutaway from the tour, with simulated occupants, devices and radio fields.
Overhead floor-plan view of four furnished apartments in Spatial Studio
Floor-plan view connecting furnished rooms and shared circulation.
First-person interior walkthrough in StratOps Spatial Studio
First-person view from the simulated building walkthrough.
Mathew handling ESP32 development hardware connected by USB
Hands-on work with ESP32 development hardware.

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